Shaun White

QA Tester
Games Designer
GAMES THAT HAVE BEEN RELEASED
Escaping Square
This is a small game about a square that doesn't want to become a platform. I released it for free, in September 2015 on the Windows App Store. You can find it be searching 'Escaping Square' in the Windows App Store search bar. I made this game by myself, and it's the first game I've published.
Gameplay Information:
- 3D autorunner with prodecually (randomly) generated platforms.
- Jump from platform to platform
- Numeroues goals to achieve
- Numeroues modifiers to change how you play
Technology:
- Made with Unity
- Can be played using a mouse or a touch screen
- Requires Windows 8.1 or Windows 10 OS to be downloaded/ played
- Also released on Itch.io, as both a web version and
a downloadable version
Games Released on Itch.io
Remember
Remember is a procedurally generated exploration game where the player is tasked with exploring a house, with the goal of finding all rooms. It was released in December 2016, and it available on Itch.io.
Versions
Demo Version
- Free
- Has basic features
Full Version
- $1.50AU
- Bonus Features
- Option to modify aspects of house generation
- Option to modify how you play
Gameplay Information
- First person exploration game
- Open doors to explore the house
- Timer tracks how long it took to fully explore the house
Technology
- Made with Unity
- Mouse and keyboard required
Recurrence
Recurrence is a first person experience, where players find themselves reliving broken memories of a troubled marriage. No matter how hard you try to leave, something seems to be bringing you back. I made this as my final project for my course in a small group.
Gameplay Information:
- First person shooter
- Explore the changing apartment of a troubled marriage
Technology:
- Made with Unity
Stealth Buddies
A 2 player game where you break into a museum with your buddy, in order to steal the Holy Grail. This game is a local co-op game with player one using a Xbox 360 controller and player two using a computer keyboard.
Made by myself, Nicholas Royal, Jon Flores, Reece Anderson, Shane Griffin, and Sophie Bracmard.
Gameplay Information:
- 2 player co-op
- Player 1 uses Xbox 360 Controller, Player 2 uses computer keyboard
- Numerours security measures and guards
Technology:
- Made with Unity
Attack of the Giant Jellies
This was a small game I made as part of my course. It's about a diver fighting giant jellyfish
Gameplay Information:
- Player collectes coins, shoots rockes and avoids jellyfish
- Boss fight; Giant Jellyfish
- Playes using 3 keyboard buttons
Technology:
- Made with Unity
Fear The Darkness
This is a small game I made as part of my course. It's about a child who is lost in the woods, and needs to find his way home, while staying in the light.
Gameplay Information:
- Player controls a young child
- Players' fear level increases when in the dark
- Fear level descreases in the light
- Controls; W, A, S, D layout
Technology:
- Made with Unity
The Virus
This was a small game I made as part of my course. The player controls a dog who needs to find medicine for their infected owner, over the course of 5 days.
Gameplay Information:
- First person view
- Player controls a dog, finding medicine
- Medicine gets stolen if player doesn't find it fast enough
- Rabid wolves roam the area
- Controls; W, A, S, D layout
Technology:
- Made with Unity
UNRELEASED GAMES
Office Heist
A first person shooter where the player breaks into an office building to steal valuable information.
Gameplay Information:
- First person shooter
- Player fights past robotic guards in order to find the information
- Numerous pick ups scattered around the level
- Pick ups include extra ammo, extra health and extra armour
Technology:
- Made with Unreal Development Kit
First Person Shooter
A first person shooter game set across two maps, where the aim is to defeat all the hostiles. It features multiple guns and pick ups. This was the first game I made using unity.
Gameplay Information:
- First person shooter
- Multiple guns; machine gun, rocket launcher, laser pistol
- Each gun plays a different sound when an enemy is hit, and creates different coloured effects
- Player is tasked with defeating all the enemies
- Pick ups include extra health and bonus points
Technology:
- Made with Unity


The outside of the office building
The first and second map, respectively

Staying in the light decreases your fear level
Being in the dark increases it

A few security measures in the first level. Later levels include lasers and patrolling guards
When the player gets over a certain score, the platforms become smaller, and the players' maximum speed increases.


